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Gift From the Gods – ZX Spectrum

Gift from the Gods loading screen

Hello everyone, I hope you are having a great week

Anyway, on with today’s review:-

Gift from the Gods on the ZX Spectrum

Lets kick off with the plot shall we?
In the game you control your character Orestes, who must avenge his father’s murder by returning to the palace of Mycenae, entering its catacombs, and solving a puzzle. The game is based loosely on a Greek myth attributed to Homer, in which Agamemnon, the father of Orestes, is murdered by his wife Clytemnestra. In the myth, Orestes along with his sister Electra, avenge their father’s death by killing their mother, Clytemnestra.

So that’s the summary of what this game is about, exciting huh?…Well, no…not really. OK, lets start on the positive first shall we? OK then..As you load up the game you are presented with a mundane options screen ( I’ll get to the good bit in a moment ), just a selection of options to control your character really, select your preferred method and away you go. SO, upon entering the first screen the first thing you will notice is how impressive the main sprite actually is, fairly large and not bad detail for a 48k game sprite in all honesty, from his helmet to his winged boots it’s all in all a pretty good effort. What you will also notice is the absence of anything else. Screens drawn large, which is a good thing, but with nothing in them, I scrolled through at least 10 screens before I saw anything at all, and that was just some “life giving” water dripping from the ceiling. Something else that is absent is any sound effects that are worth any note, the water drops down with a classic Speccy “BLIP”, and I encountered a spider which when stabbed made a fart noise and disappeared up out of sight, which was amusing for all of 0.1 seconds. This game could have been so much more, but was much less than anything. I remember seeing this on my friends ZX Spectrum +3 and for some reason I liked it back then, but hey, I was only 8 or 9 at the time. Putting this into perspective, it feels like an unfinished product. You do have the option to fly and fight as well ( not at the same time though sadly, not like there are many things to fight either ). The ease of combat and flight are a “God Send” though, just push up on your joystick or key of your choosing and you will hover up, there is no limit to how long you can fly, hit an are you can’t access and your character will drop to the ground and cover his face with his hands…pretty much how I ended my play session with this game. This was a launch title for the +3 as well, I can’t recall if that version had music or any extra effects as I only have the 48k version, so if anyone wants to enlighten me then please leave me a comment below. And that, in a nutshell is Gift from the Gods. Pretty pants but with a nice main sprite.

Graphics:- As stated before the main sprite is nice and animates well, but the rest is just bland and empty, really detracts from what could have been a corking game!

Sound:- To the point of being absent! This really is skeletal where sound is concerned, with the occasional ( and I do mean occasional ) blip or blop or fart noise, but other than that, it’s silent. I had to check my sound was working until I encountered the water droplets.

Overall:- I can see what they were trying to go for with this game, but sadly it fails on practically every level. With only a health meter which depletes slowly over time to give any real indication of danger but easily topped back up with water droplets…this game feels unfinished to me, but by all means give it a try and see how you feel about it. If you do play it, leave me a comment below and tell me what you think.

one star rating

Gift from the Gods ZX Spectrum in game
In game shot from the ZX Spectrum game – Gift from the Gods

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